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From the beginning I decided not to rely on jump scares and focus on creating scare events only when it benefited the narrative or gameplay. That said, my goal remained the same: To deliver a Horror experience with a unique story.
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#GOOD AMNESIA CUSTOM STORIES FULL#
However, as I started playing with the HPL2 Engine I realized that in order to take full advantage of it in the time frame I'd given myself, the level would benefit from being adapted to better fit the Amnesia universe and mechanics. When I started designing this level it was supposed to be entirely for my original story.